Thursday 18 April 2013

Analysis of Digital Technologies


The 21st century has seen the introduction of many new technologies and continual increased use of these technologies in education. The term e-learning is used to refer to the intersection of education, teaching and learning with information and communications technology (ICT) (White 2013). E-learning is an important aspect of today’s curriculum as it aids in engaging, enhancing and innovating learning (Fasso 2013) that will improve students chances of becoming a success in their life after school. In order to improve learning outcomes with the incorporation of ICT, effective pedagogy is essential. Pedagogy can be defined as the craft of teaching, with a positive interaction occurring between teacher and student (Fasso 2013). There are three interconnected and mutually depending components of e-learning, which include digital pedagogy, digital content and eLearning spaces. These three aspects create a new light on education for the new generation of digital learners. All three aspects must be present and balanced as displayed in figure one in the classroom in order for effective learning outcomes (Education Queensland 2008). 

 
Figure 1: The three components required for balanced and effective eLearning (Education Queensland 2008) 

 

The four learning theories that need to be understood by teachers in order to design effective learning activities for students include behaviourism, cognitivism, constructivism and connectivism. Please click here to view an infographic that does a brilliant job of explaining the basics of each theory. As described by Edudemic (2013) and Fasso (2013) each of the learning theories being the traditional three and connectivism introduced in the digital age all overlap in one way or another making a combination of the four necessary for a complete learning experience. To plan effective e-Learning the TPACK framework and Blooms Taxonomy are essential. The TPACK framework helps teachers make informed decisions about how technology can support the content to transform learning and pedagogy that supports the best learning outcomes. Whereas Blooms Taxonomy allows the teacher to decide on the complexity and level of thinking their students will engage in when undertaking an e-Learning activity (Fasso 2013). This reflective synopsis will address how wiki activities, blogs, digital videos, prezi and bubbl.us are effective e-Learning technologies that can support, facilitate and enhance learning for the new generation ‘digital natives’.
Wikispaces is a fantastic digital tool that allows teachers to support their students through online activities that are able to be scaffolded in accordance to the level of thinking and complexity a teacher thinks their students are capable of. An example of a scaffolded activity in wikispaces is the one that we participated in where de Bono’s Six Thinking Hats were used as the scaffold. Please click here to view the wiki activity which I participated in to observe the scaffold of the activity. This type of activity allowed the participants to use their prior knowledge on the contentious issue provided by the lecturer. The collaborative nature of this activity saw everyone contributing their perspectives, resulting in a broad array of thoughts that allowed the participants to analysis and make a final decision on the issue with the assistance of the knowledge contributed by their peers. When I revisited the wiki that I participated in for this activity I was sad and annoyed upon discovering that the thoughts I had contributed were gone. To avoid similar disappointment for students in my class some ground rules and edict on editing a group wiki will need to be enforced. The internet offers students an incredible abundance of resources that can benefit their learning greatly, however as teachers it is our responsibility that our students are working within the legal, safe and ethical guidelines when working online. Please click here to view my thoughts on this learning experience, the use of wiki activities in my classroom, the rules and edict that I would deliver to my class before allowing them to undertake a group wiki activity and the guidelines that should be followed when working in wikispaces.
 
 
The group one tools that were explored and created include blogs, wikispaces and websites. After an exploration of each tool we were asked to use an analytical tool/thinking routine such as PMI or SWOT analysis to evaluate each one. Through my investigations with these three tools I have decided to analysis blogs, however please feel free to explore the link to the other two tools first. Please click here to be taken to my blog posting where I have identified the features of wikispaces and websites, undertaken a PMI chart for each, provided examples of how I would use these tools in my classroom and provided links to the wiki and website that I made. I have chosen blogs over the other two tools in this group because each child in my class will be individual, seeing carefully scaffolded activities allowing students to work in their individual zone of proximal development. If desired a group blog can also be effective seeing students collaborate and work as a team. I am aware that high-quality learning activities can be scaffolded using wikispaces or websites and will be used at some point in my teaching; however I think blogs are more of an individual approach to a students learning. Effective scaffolded activities allow learners to ‘climb the ladder’ so to speak of Blooms Taxonomy from lower to higher order thinking and increasing the complexity of their activities at a pace that challenges them but at the same time is not too hard seeing them give up or work that is too easy, seeing a student not being challenged and gaining new knowledge. Please click here to read about the functions and facts of blogs, including a PMI chart on the use of blogs in the classroom, examples of how to incorporate blogs into classroom activities and the legal, safe and ethical guidelines that should be followed when working in a blog. Make sure you check out the cyber safety quiz, that I recommend all primary students undertake before being allowed access to the web. To demonstrate that I am capable of using a blog and therefore will be able to use it effectively in my classroom click here to view the features of text, images, videos (using embed codes) and web links that I have incorporated into a blog posting.
 
The group two tools that were explored and experimented with include images, podcasting and digital videos. After exploration of these three tools I decided that I would investigate and analysis digital videos further. Please click here to view my resized images, voki and thoughts on the ease of use, benefits for learning and use of these tools in the classroom. Digital videos were selected from this group of tools as you can incorporate the use of still images and sound files into videos, making use of all three tools in one activity. A well scaffolded digital video creating activity can provide learners with challenging situations, encourages engagement and allows learners to use their prior knowledge and experience (Larkin 2012). Challenging aspects of the activity would force improved collaboration skills between learners, see them share their prior knowledge and make creative decisions using their higher order thinking skills. The making of a digital video allows learners to explore a wide range of computer software and technology, including image editing software, sound recording devices, video recording devices and movie maker programs. Due to the large array of aspects that can be incorporated into a digital video makes this activity appealing to multiple intelligences, also increasing learners visual and media literacy skills (Bell 2004). Please click here to view the ease of use, learning benefits, examples of how digital videos can be used in the classroom, the digital video that I constructed and the legal, safe and ethical guidelines that both students and teachers need to follow when using or creating digital videos.


The group three tools that were examined and created include PowerPoint, Prezi and Glogster. After exploration of these tools I decided to analysis Prezi as it was the most appealing to me. Before discussing Prezi further, please click here to view my exploration of PowerPoint and Glogster. Prezi was the most appealing tool to me because of its effectiveness in engaging an audience due to the fantastic zooming feature. The ability to zoom in on text or images allows teachers to get their students focused on the most important aspects of the lesson. Arrows can be an effective feature used to point out minute detail in images. When the arrow is clicked on, the screen is zoomed in to the tiny detail that would otherwise not be seen if using PowerPoint. Prezi is an excellent tool that can be used by all students in the class as it accommodates all learning styles; visual, kinaesthetic and auditory (Rivers 2011) seeing each student create their own individual presentation that suits their learning style. Prezi can also be used as a collaborative tool seeing students from schools around the world working on and adding to the same Prezi which would be a fantastic cultural and educational learning experience for all involved. Please click here to view the ease of use, benefits for learning, examples of how I would use this presentation zooming tool in my classroom, the Prezi that I made and the legal, safe and ethical guidelines for using Prezi as it requires internet access.

The wide variety of group four tools provided for exploration inspired many ideas for their use in the classroom. The tool that I consider to be most valuable to me in my classroom is the online concept mapping tool bubbl.us. Bubbl.us is a Web 2.0 tool that is simple and easy to use, allowing the creation of an online mind map (Web 2.0 Teaching Tools 2009). The simplicity of this tool and its technology based nature makes it a fun and educational tool to incorporate into many classroom activates. Mind mapping allows learners to arrange information or ideas to suit their pre-existing ideas, prior knowledge and schema (Fasso 2013) which encourages learners to express their creativity. The many features of this tool allows learners to display their ideas on a topic, emphasizing connections with the use of images, colours and symbols. By allowing students to express their ideas using their most effective learning style with the use of images, colours and symbols improves memory retention significantly (Web 2.0 Teaching Tools 2009). Teachers have the ability to scaffold student thinking with the use of concept mapping to analysis the elements of a new or complex subject initiating the use of critical thinking skills. Collaboration on a topic causes students to build on each others ideas improving their critical thinking and communication skills (Web 2.0 Teaching Tools 2009). Please click here to read about the ease of use, benefits for learning, some ideas on incorporating this tool into classroom activates, the mind map that I created using bubbl.us and the legal, safe and ethical guidelines that should be followed when using this online tool.
In summary, e-Learning aids teachers in supporting, facilitating and enhancing learning for digital natives. To plan effective e-Learning lessons it is essential that teachers have the TPACK framework and Bloom’s Taxonomy in mind. When scaffolded correctly and incorporated into class lessons wiki activities, blog’s, digital videos, prezi and bubbl.us support cognitive development, facilitate learner centred activities and enhance learning by forcing students to express their creativity, critical thinking and higher order thinking skills. The four tools that have been analysed in this reflective synopsis link ICT with the other Key Learning Areas, hence teaching students the skills required in the 21st century workforce. These tools are very versatile allowing teachers to create either collaborative team or individual activities that are not restricted to the classroom. As technology is a continual increasing factor in education it is essential that legal, safe and ethical practices are discussed with students and modelled by teachers to prevent any breaches of the guidelines.
The cyber smart quiz discussed earlier is a great way to test primary school student’s knowledge of web safety before allowing them access.

After exploration of many digital tools over the last five weeks I have learnt that technology is a must in the classroom of 21st century learners, new educational technology resources are becoming available all of the time and when using technology in the classroom you should always have a plan b and c. I cannot wait to put some of my ideas discussed in this reflective synopsis into action in my own classroom!      

 

References

Bell, A. (2004). Digital video tips for the classroom. Retrieved from   http://www.nevada.k12.ia.us/DigitalVideoTips.pdf
Educational origami. (2013). Bloom’s Introduction. Retrieved from http://edorigami.wikispaces.com/Bloom%27s+-+Introduction
Education Queensland. (2008). eLearning for smart classrooms. Retrieved from  http://education.qld.gov.au/smartclassrooms/documents/strategy/pdf/scbyte-elearning.pdf
Edudemic. (2013). A Simple Guide To 4 Complex Learning Theories. Retrieved from
Fasso, W. (2013). EDED20491 - ICT's for Learning Design: Study guide. Rockhampton, Qld: CQUniversity, Australia
Larkin, J. (2012). Teaching, technology and professional development. Retrieved from http://www.larkin.net.au/
Rivers, J. (2011). Benefits of using prezi in the classroom. Retrieved from http://prezi.com/zgb-avk7pnfm/benefits-of-using-prezi-in-the-classroom/
Web 2.0 Teaching Tools.  (2009). Bubbl.us – Brainstorming, Critical thinking, Creativity. Retrieved from  http://www.web2teachingtools.com/bubbl_us.html

White, G. (2013). E-Learning Definition. Retrieved from  http://apo.org.au/commentary/e-learning-definition






 

 












 

Saturday 13 April 2013

Week 6

Reflection and consolidation

In today’s society children are introduced to technology from a very young age, consequently making them somewhat dependent on it in their everyday lives. Mobile learning devices including mobile phones, iPods and iPads possess many affordances that assist in the everyday life of people, are fun and most importantly educational. All of these devices allow the user to access the internet, hundreds of thousands of custom applications, record sound, capture images and record video footage (Fasso 2013). Along with the many affordances of mobile learning devices there are some concerns about the health of users. Most activities undertaken today pose some risk to the operator, however mobile phones are thought to be the most hazardous internet-enabled device available (Fasso 2013).  
CTIA-The Wireless Association (2012) provides an overall view from students and teachers from different learning areas on the affordances to mobile learning devices. 
 



Educators from around the globe argue strongly that mobile learning devices have an abundant amount of affordances and would easily be used in place of paper as they are inexpensive, personalized, support an extensive range of applications and are already owned by many school aged learners (Fasso 2013). These devices make learning fun and exciting for learners seeing them more engaged in what they are learning and provides the benefit of learning to occur at anytime and anywhere.        

Examples of using mobile learning devices/apps in the classroom with primary school students

iPod touch
·         Voice recording – collaborative story building

·         Conducting assessment with online polls

·         Image search

·         Keeping track of the weather – using the data for an assignment   

(32 Interesting Ways to use an iPod Touch in the Classroom 2012)

iPads
·         Mind mapping – organization and sharing of ideas  

·         Timed reading practice – great for improving literacy skills and fluency in learners

·         Voice thread – allows learners to talk, type and draw on the screen – great for collaboration on a given topic

·         ABC spelling magic – provides pictures to help young students learn three letter words – sounds of each letter are also provided assisting the learner to construct the word

(103 iPad 2 uses 2013)

 
Mobile phones
·         Calculator – help with math problems when you don’t have access to a calculator

·         SMS reminders – teachers can send students reminders about due dates for their homework or remind them to return a permission slip

·         Blogging – students can use their mobiles to update their blogs or extract homework questions from a class blog

·         Unit converter –who doesn’t have problems converting units of measurement, volume etc.... I think this is a fantastic app found on every basic mobile phones

(Barret 2012)

Before attempting to give a lesson or provide an activity for students using any of these devices it is highly recommended that you as the teacher spend as much time as required to become fluent with using the device (Langwitch 2012).  
 
 

References

Barret, T. (2012).33 Interesting Ways to use Mobile Phones in the Classroom. Retrieved from https://docs.google.com/presentation/d/1P_cfWd6S9UwXLKk4xCbRnTuoGmHrVGSbWrWZHW5P1pg/edit?pli=1#slide=id.i0

CTIA-The Wireless Association. (2012, May 21). CTIA Visits a leader of Mobile Education in the Classroom [Video file]. Retrieved from http://www.youtube.com/watch?v=Ft4jPJpcG3g

Fasso, W.  (2013). EDED20491 - ICT's for Learning Design: Study guide. Rockhampton, Qld: CQUniversity, Australia.

Langwitch. (2012, March 11). My Ten Most Used Apps To Become Fluent on the iPad [Web log post]. Retrieved April 14, 2013, from http://langwitches.org/blog/?s=Mobile+learning+devices

  


32 Interesting Ways to use an iPod Touch in the Classroom. (2012). Retrieved from https://docs.google.com/presentation/d/17owWGfe9UtNaH9xbFVh03odKx6HMaQB_mgVf3j4K3Vg/edit?pli=1#slide=id.i0