Sunday 24 March 2013

Week 4

Digital Technologies 2


The 21st century is causing many problems for schools around the world as they are unable to keep up with the ever advancing and complexity of today’s technology. Being creative goes beyond being able to write a good story or report, it includes the interactive use of images and sound (A Global Imperative 2005).  The digital tools that will be focused on and explored this week include images, audio and videos. Providing these digital tools to students from a young age (primary school) will build their knowledge, allowing them to utilise more advanced technologies hence keeping up with the complexity of new technologies coming onto the market.

Images: resizing and uploading digital photos

Ease of use and implications for learners

After experiences some difficulties in the actual download of the MobaPhoto program the rest was easy. Upon opening the program you are presented with four large icons to select from. For this activity the ‘Batch photo resizer’ icon was selected. The window allowed you to view and select the photos that you wished to have resized. To resize the selected pictures it was as simple as clicking on the button ‘Resize these pictures’. Finding the resizing activity so easy myself I believe that students would be able to follow step by step instructions from a piece of paper or their teacher once or twice before they become fluent at the activity.  For less than a few minutes work you have the same pictures that will take minimal time to upload to the web.

Exploration and benefits for learning

Images can have many learning benefits, especially for the visual learners in the class. Teachers can utilise images when presenting learning material to help engage the students in the topic and to get them thinking which will most likely result in many questions making the students keen to learn. Instead to getting students to write a book review or take notes on a field trip they could instead be encouraged to draw images or take photographs to catalogue the events, which would see the students higher order thinking skills come into play. The meaning of literacy has somewhat changed in the 21st century, from the ability to read and write to ability to ‘read’ things such as images or gestures. In today’s society we are faced with many images in our day-to-day life, making visual literacy skills vital for everyone’s learning (Thibault & Walbert 2003).    

Purposeful use with Primary school students


Teacher uses
·         Illustrate concepts
·         Provide examples of things
·         To prompt discussion of a topic
·         To encourage collaboration among students (JISC Digital Media 2013)
·         See-Think-Wonder activity
Student uses
·         Document a field – digital images
·         Provide evidence of what they have learnt by drawing an image
·         Can be a prompt when reading  
·         Take digital images of a school project to include in a report
 
The images below have been resized using the MobaPhoto program. The original image of figure 1 is 2.82 MB and the one seen here is 114 KB.
  
Figure 1: Resized image
The original image of figure 2 is 2.98 MB and the one seen below is 214 KB.
 
Figure 2: Resized image
 

Podcasting: digital audio recordings

Please feel free to listen to the Voki instead of reading about the ease of use and implications for learners

Ease of use and implications for learners

The digital audio program that I selected to trial was Voki. I found creating a Voki was easy and fun to do. Voki has many options that allows you to change the skin, hair and lip colour of the character, along with selecting a background and customizing the characters clothing. Then there are a number of different options on how you can give your character a voice, including record by phone, text to speech, with a microphone or by the upload of an audio file. When making my Voki I used the text to speech option. If you have never created a Voki I suggest you clickhere and try it. The activity of recording a podcast is a very simple task that would be both enjoyable and education when used in a class activity for students.



Exploration and benefits for learning

A podcast can be defined as a simple sound file that is shared with others when published online (Fasso 2013). There are many different digital devices that can be used to record and or listen to audio. These include directly to or from a computer or portable voice recorders e.g. MP3 or iPod devices. After making an audio recording they can be uploaded to the Internet or used as sound for a movie or PowerPoint presentation (Fasso 2013). A podcast can be viewed live on the web or downloaded and viewed at a later date. With the use of portable devices podcasts can be listened to wherever and whenever a person pleases (Podcasting in Education 2013). Podcasts can be beneficial to learning in the classroom as they allows students to share their knowledge and learning experiences (Department of Education 2013). It is simply another modern technology that students need to be aware of, have the skills to utilise, while seeing the auditory learners of the class being more engaged when a podcast activity in incorporated into a lesson. Not only can students make their own podcasts they can download or listen to many educational podcasts available on the Internet from organisations such as CSIRO and ABC (Department of Education 2013).       

Purposeful use with Primary school students

Teacher uses


·         Provide activity instructions for auditory learners

·         Communicate with parents (Podcasting in Education 2013)

·         Incorporate into assessment

Student uses

·         Listen to a podcast relevant to research e.g. Scientist from CSIRO  

·         Interview guest experts (Podcasting in Education 2013)

·         Record a review of a book or field trip

Digital Video   

Ease of use and implications for learners

The digital video program that I downloaded to make a video was Windows Movie Maker 2.6. I found this program very easy to use as the tool bar is displayed in order of the steps you need to take when producing a video. The captions displayed around the program prompted you along. For example when you have added your photos to the program a caption prompts you to “drag a clip and drop it on the storyboard below”. This easy to use program would be easily incorporated into many classroom activities to engage all student learning styles as video clips, sound and text can be utilised using this program.       

Exploration and benefits for learning

When creating a video students are required to use and gain knowledge and skills of many other technologies apart from the program they are using to construct their video. In order to collect the material to make a video student’s may need to use a digital camera or video camera, sound recording devices and other programs such as PowerPoint. The study undertaken by Kearney & Shuck (2006) provided evidence that video tasks helped students develop new literacy and teamwork skills which are relevant to this generation’s future careers and everyday life. The image below depicts Edgar Dales ‘Cone of Experience’ that he developed to demonstrate the role of media learning. The model shows that learners learn more effectively by ‘doing’, rather than by ‘reading or observing’ (Young 2004). Therefore the quality of a learning experience is improved with the use of a practical video based activity opposed to reading about or being shown by the teacher how to make a video.

Figure 3: Cone of Experience (Young 2004)

Doing activities that include verbal symbols at the point of the cone, students are using Blooms lower order thinking skills. However if students are given the task of making a video, this sees them using higher order thinking skills as they are piecing together everything they have learnt in order to demonstrate their video making skills. Overall, I think that video use would be very beneficial in a primary school classroom as it can be used as a collaborative or individual activity where students experience many different technologies and their higher order thinking skills come into play.   

Purposeful use with Primary school students


Teacher uses

·         Providing additional information to students on a topic to increase their knowledge and understanding
·         Educational videos on the topic of study
·         Providing ‘how to’ activity instructions
·         Recording student work e.g. speeches, plays

 

Student uses


·         Create a video to demonstrate what they have learnt from a resent topic that has been taught to them  
·         Students work in groups filming each other making an educational video on how to do something and present to their peers
·         Video record parts of a school trip, incorporate still shots and text to present to students parents

Below is the simple video I created using still photographs and text. It depicts the process that occurs leading to(heat detection) and doing artificial insemination in beef cattle.  

 



Legal, safe and ethical guidelines for using and creating digital videos


·         10% of a work can be copied for educational purpose

·          All material that is not your own should be referenced appropriately. This includes text, images, video and audio 

·         All schools should have a content filter in place on students computers to prevent the risk of children being exposed to inappropriate material e.g. pornographic, violence or illegal practices   (Fasso 2013)

·         Parental permission should be gained if digital video that students are in is going to be uploaded to a blog, wiki or webpage

·         Videos shown to the class by the teacher should have an appropriate rating for the age of the children viewing the footage  

Digital videos may not require students to use the internet, however if they do the above guidelines apply. It is expected that all teaching staff comply with the guidelines provided to students to set the correct example and reduce the chances of students doing something that breaches the guidelines.


References

A Global Imperative: The Report of the 21st Century Literacy Summit. (2005), Retrieved from http://www.nmc.org/pdf/Global_Imperative.pdf

  
Department of Education.(2013). Podcasts in the Classroom. Retrieved from http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/podcasts/

Fasso, W. (2013). EDED20491 - ICT's for Learning Design: Study guide. Rockhampton, Qld: CQUniversity, Australia

 
JISC Digital Media. (2013). Practical Ways to Use Digital Images in Teaching and Learning. Retrieved from http://www.jiscdigitalmedia.ac.uk/guide/practical-ways-to-use-digital-images-in-teaching-and-learning/


Kearney, M & Shuck, S. (2006).Spotlight on authentic learning: Student developed digital video projects. Australasian Journal of Educational Technology, 22(2), 189-208. Retrieved from http://www.ascilite.org.au/ajet/ajet22/kearney1.html.

 
Podcasting in Education. (2013). Retrieved March 24, 2013, from http://podcasting-in-education.wikispaces.com/

Thibault, M & Walbert, D . (2003). Reading images: an introduction to visual literacy. Retrieved from
http://www.learnnc.org/lp/pages/675


Young, C.( 2004). Top ten uses of video in education. Retrieved from   http://www.videoaktiv.org/index.php?id=200

 

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